Links to many mods, also a list of mods I’ll look into after the above. Mods that are going to be integrated in future updates. Map: ETE-based map, allows for more historical territories even in the 20th century, with the addition of straits from Soñjer’s Map. Planned to expand on this with integrating mods. Trade Goods: A combination of trade goods from CFBM and Gameplay Extension (mainly to make GE compatible) so far, more trade goods are planned to be integrated from some other mods.Įvents, Decisions, Missions: So far, just compatibility to make CFBM, ETE, CRW, and GE work together. There aren’t going to be many changes here. Religions: CFBM shines through in this regard, as Benji has made the religions pretty diverse on their own. Due to other mods being requirements and integrated, there will be many more cultures than an ET game with just CFBM or ETE. ETEIP has been built from this base, to make everything it requires to be compatible with each other, or integrating those mods as a whole.Ĭultures: Due to making CFBM and ETE compatible, cultures have been somewhat reworked to focus mostly on historical cultures from ETE, while keeping cultural diversity that ETE leaves out, such as East and West Norse. Using Challenger’s Flavour Bonanza Mod, Extended Timeline Expansion, and Complete Roman World as bases for this mod. (At this time, it’s mainly a compatch for ET submods)įrom history to events, ETEIP expands upon Extended Timeline and its submods, and makes sure those submods work with each other to form a very diverse game with plenty of new content and flavor. It expanded from there, and now adds and changes a lot.
The Extended Timeline Enhanced Immersion Project started as a concept as a mega patch, a patch that is the conglomeration of many patches. I’ve made a mod before, but I decided to take it down due to my ideas having evolved into this. Over 100 new events including the fall of Rome, the birth of Islam and the great schism.This is my first mod. New cultures, technologies, units and buildings. Dozens of new religions, most of which have unique mechanics and decisions. Added over 100 new provinces removing all wastelands. Over 500 new countries, each with historical territories and rulers at any given date. Main features: - Playable timeline extended to 51-9999. You can play with the ancient Roman Empire, any modern world nation or anything in between. The Extended Timeline starts in the year 51 and continues all the way to the present day. Up to date for EUIV version 1.8 and all DLC. Every start date in the timeline is fully functional with historical countries, rulers and religions allowing you to play for example as the ancient Roman Empire or any modern world nation. Qweytr The Extended Timeline allows you to start at any date between the year 2 and the present day and lets you continue playing all the way to year 9999. This mod was put on ModDB with permission from the steam owner. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please with all details and we will consider its re-activation. The mod you are trying to view has ceased development and consequently been archived. Extended Vanilla.īen liebrand grandmix summer edition. Paradox Interactive Europa Universalis IV mod_name.
~/Documents/Paradox Interactive/Europa Universalis IV/mod/ Never install mods in the.
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